DI PAOLO, Roberto
 Distribuzione geografica
Continente #
NA - Nord America 98
EU - Europa 79
AS - Asia 56
OC - Oceania 1
SA - Sud America 1
Totale 235
Nazione #
US - Stati Uniti d'America 96
SG - Singapore 54
IT - Italia 45
DE - Germania 16
RU - Federazione Russa 6
FR - Francia 4
IE - Irlanda 2
SE - Svezia 2
AL - Albania 1
AT - Austria 1
AU - Australia 1
BO - Bolivia 1
DO - Repubblica Dominicana 1
GB - Regno Unito 1
IN - India 1
LU - Lussemburgo 1
PA - Panama 1
UZ - Uzbekistan 1
Totale 235
Città #
Singapore 48
Boardman 39
Munich 13
West Jordan 12
Milan 7
Ashburn 5
Santa Clara 5
Florence 4
Paris 4
Bologna 3
Modena 3
Nuremberg 3
Parma 3
Rome 3
Assago 2
Canton 2
Council Bluffs 2
Dublin 2
Genoa 2
Grottaglie 2
Los Angeles 2
Orlando 2
Pescara 2
Pontassieve 2
Stockholm 2
Brisbane 1
Clifton 1
Edinburgh 1
La Paz 1
Lucknow 1
Luxembourg 1
Panama City 1
Reggio Emilia 1
Tashkent 1
Tirana 1
Vienna 1
Totale 185
Nome #
Il gioco come motore di prosocialità 28
La gamification: cos’è e come funziona 24
The Language of Life: A Game-Based Workshop for Introducing Protein Biosynthesis 22
Scoring rules in experimental procurement 19
Using digital escape games in educational programs at the museum: an experimental study 15
Language-based game theory in the age of artificial intelligence 14
Dai Game Studies alla Game Science? Possibili evoluzioni della ricerca sul gioco e sul giocare 13
Digital Escape Games in Educational Programs for Financial Literacy 13
Gamification and Sustainable Water Use: The Case of the BLUTUBE Educational Program 13
Game-based education promotes practices supporting sustainable water use 13
Predicting attitudinal and behavioral responses to COVID-19 pandemic using machine learning 11
National identity predicts public health support during a global pandemic 11
Prosocial behavior in emergencies: Evidence from blood donors recruitment and retention during the COVID-19 pandemic 10
Political ideology and generosity around the globe 10
Let Them Dive into Ocean Science: The Role of Research Institutions in Public Engagement 10
The effect of norm-based messages on reading and understanding {COVID}-19 pandemic response governmental rules 10
Editorial: Games-based learning for social change 9
“Do the right thing” for whom? An experiment on ingroup favouritism, group assorting and moral suasion 9
Social and moral psychology of COVID-19 across 69 countries 8
Facts and Misconceptions about 2D:4D, Social and Risk Preferences 7
Totale 269
Categoria #
all - tutte 2.063
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 2.063


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/2024106 0 0 0 0 0 0 0 23 11 22 9 41
2024/2025163 7 25 58 28 13 32 0 0 0 0 0 0
Totale 269