In a world increasingly stressed by climate change and scarcity of natural resources, the prosocial behaviors of new generations become increasingly essential, especially when aimed at sustainability. This study aims to investigate the gamified system applied to the game-based educational program BLUTUBE, designed to promote better practices regarding virtuous water usage in the primary schools of the Municipality of Lucca.

Gamification and Sustainable Water Use: The Case of the BLUTUBE Educational Program / DI PAOLO, Roberto; Pizziol, Veronica. - In: SIMULATION & GAMING. - ISSN 1046-8781. - (2023), p. 104687812311816. [10.1177/10468781231181652]

Gamification and Sustainable Water Use: The Case of the BLUTUBE Educational Program

Roberto Di Paolo;
2023-01-01

Abstract

In a world increasingly stressed by climate change and scarcity of natural resources, the prosocial behaviors of new generations become increasingly essential, especially when aimed at sustainability. This study aims to investigate the gamified system applied to the game-based educational program BLUTUBE, designed to promote better practices regarding virtuous water usage in the primary schools of the Municipality of Lucca.
2023
Gamification and Sustainable Water Use: The Case of the BLUTUBE Educational Program / DI PAOLO, Roberto; Pizziol, Veronica. - In: SIMULATION & GAMING. - ISSN 1046-8781. - (2023), p. 104687812311816. [10.1177/10468781231181652]
File in questo prodotto:
Non ci sono file associati a questo prodotto.

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11381/2970615
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 3
  • ???jsp.display-item.citation.isi??? ND
social impact