In a world increasingly stressed by climate change and scarcity of natural resources, the prosocial behaviors of new generations become increasingly essential, especially when aimed at sustainability. This study aims to investigate the gamified system applied to the game-based educational program BLUTUBE, designed to promote better practices regarding virtuous water usage in the primary schools of the Municipality of Lucca.
Gamification and Sustainable Water Use: The Case of the BLUTUBE Educational Program / DI PAOLO, Roberto; Pizziol, Veronica. - In: SIMULATION & GAMING. - ISSN 1046-8781. - (2023), p. 104687812311816. [10.1177/10468781231181652]
Gamification and Sustainable Water Use: The Case of the BLUTUBE Educational Program
Roberto Di Paolo;
2023-01-01
Abstract
In a world increasingly stressed by climate change and scarcity of natural resources, the prosocial behaviors of new generations become increasingly essential, especially when aimed at sustainability. This study aims to investigate the gamified system applied to the game-based educational program BLUTUBE, designed to promote better practices regarding virtuous water usage in the primary schools of the Municipality of Lucca.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.