The Navigate project was officially born in September 2017, funded by the Erasmus+ Strategic partnership program in support of innovation. The main objective of the Navigate project was to identify and create the conditions for a more effective approach to information literacy by university students in the humanities using games. The article proposes the most significant contents of the workshop "Game-based learning for the goal of sustainable development 4" (SDG4): filling the gaps of students on information literacy!" held in Milan on September 16, 2020 on the occasion of the conference "Libraries and sustainable development". The experience of co-creation and application of the Navigate games by three professors of the University of Parma concludes the paper.

Apprendimento basato sui giochi: il progetto NAVIGATE / Longhi, Elisabetta; Menon, Stefano; Zanin-Yost, Alessia; Tammaro, Anna Maria; Conti, Giulia; Cabassi, Nicoletta; Valero Gisbert, Maria Joaquina. - In: BIBLIOTECHE OGGI. - ISSN 0392-8586. - XXXiX:(2021), pp. 48-58. [10.3302/0392-8586-202103-048-1]

Apprendimento basato sui giochi: il progetto NAVIGATE

Longhi Elisabetta
;
Zanin-Yost Alessia
;
Tammaro Anna Maria
;
Conti Giulia
;
Cabassi Nicoletta
;
Valero Gisbert María Joaquina
2021

Abstract

The Navigate project was officially born in September 2017, funded by the Erasmus+ Strategic partnership program in support of innovation. The main objective of the Navigate project was to identify and create the conditions for a more effective approach to information literacy by university students in the humanities using games. The article proposes the most significant contents of the workshop "Game-based learning for the goal of sustainable development 4" (SDG4): filling the gaps of students on information literacy!" held in Milan on September 16, 2020 on the occasion of the conference "Libraries and sustainable development". The experience of co-creation and application of the Navigate games by three professors of the University of Parma concludes the paper.
Apprendimento basato sui giochi: il progetto NAVIGATE / Longhi, Elisabetta; Menon, Stefano; Zanin-Yost, Alessia; Tammaro, Anna Maria; Conti, Giulia; Cabassi, Nicoletta; Valero Gisbert, Maria Joaquina. - In: BIBLIOTECHE OGGI. - ISSN 0392-8586. - XXXiX:(2021), pp. 48-58. [10.3302/0392-8586-202103-048-1]
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Utilizza questo identificativo per citare o creare un link a questo documento: http://hdl.handle.net/11381/2894878
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