SIBILLA, FEDERICA
 Distribuzione geografica
Continente #
EU - Europa 202
NA - Nord America 186
AS - Asia 48
AF - Africa 1
Totale 437
Nazione #
US - Stati Uniti d'America 183
IT - Italia 73
SE - Svezia 50
IE - Irlanda 48
CN - Cina 34
DE - Germania 13
TR - Turchia 9
BE - Belgio 5
FI - Finlandia 5
GB - Regno Unito 4
CA - Canada 3
SG - Singapore 3
CZ - Repubblica Ceca 2
GR - Grecia 1
HU - Ungheria 1
ID - Indonesia 1
PH - Filippine 1
ZA - Sudafrica 1
Totale 437
Città #
Dublin 48
Chandler 44
Ann Arbor 28
Ashburn 21
Nanjing 10
New York 10
Los Angeles 7
Parma 7
Princeton 7
Beijing 6
Dearborn 6
Izmir 6
Milan 6
Brussels 5
Sant'ilario D'enza 5
Bologna 4
Hebei 4
Helsinki 4
Reinfeld 4
Segrate 4
Vietri Sul Mare 4
Des Moines 3
Falls Church 3
Kocaeli 3
San Mateo 3
Seattle 3
Capoterra 2
Casalgrande 2
Castelfranco Emilia 2
Fairfield 2
Houston 2
Monheim 2
Redwood City 2
San Costantino Calabro 2
Schwandorf 2
Vigevano 2
Woodbridge 2
Ariano nel Polesine 1
Athens 1
Boardman 1
Brno 1
Brooklyn 1
Cape Town 1
Formigine 1
Fuzhou 1
Grafing 1
Guangzhou 1
Hangzhou 1
Jiaxing 1
Jinan 1
Kunming 1
Kürten 1
Langfang 1
Lipa City 1
Nanchang 1
Ottawa 1
Piacenza 1
Redmond 1
Reggio Emilia 1
San Giuliano Milanese 1
Shanghai 1
Toronto 1
Voghera 1
Wilmington 1
Xi'an 1
Totale 305
Nome #
Does avatar's character and emotional bond expose to gaming addiction? Two studies on virtual self-discrepancy, avatar identification and gaming addiction in massively multiplayer online role-playing game players 119
The opportunities and risks of mobile phones for refugees’ experience: A scoping review 78
I am (not) my avatar: A review of the user-avatar relationships in Massively Multiplayer Online Worlds 61
Offline personality and avatar customisation. Discrepancy profiles and avatar identification in a sample of MMORPG players 49
How to reduce intergroup hostility in virtual contexts: The role of alts in decreasing intergroup bias in World of Warcraft 47
Psychometric Properties of the Italian Version of the Assessment of Identity Development in Adolescence (AIDA) 42
Harmonious and obsessive involvement, self-esteem, and well-being. a longitudinal study on mmorpg players 27
The association between level of personality organization and problematic gaming: Anxiety, depression, and motivations for playing as mediators 24
Can Personal Identity Protect against Problematic Gaming? A Study on the Relationships between Identity Motives, User–Avatar Bond, and Problematic Gaming in a Sample of MMORPG Players 8
A Clinical Perspective on Social Media: Opportunities and Risks for Users, Patients, and Psychologists 3
Totale 458
Categoria #
all - tutte 1.833
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 1.833


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2018/201910 0 0 0 0 0 0 0 0 0 0 8 2
2019/202079 9 7 0 5 4 8 15 5 10 10 5 1
2020/202146 2 7 0 6 3 4 4 7 4 8 1 0
2021/202267 9 1 5 8 6 7 2 6 1 3 3 16
2022/2023168 17 12 18 8 21 17 3 16 51 2 1 2
2023/202471 4 3 3 7 5 25 8 11 1 4 0 0
Totale 458