The essay examines the impact of GeoGuessr, an online game based on exploring Google Street View, which can reconfigure operational images into places imbued with ludic and cognitive value. Through a genealogy that intertwines nineteenth-century landscapes, locative media, and Post-Internet practices, it highlights how localization takes the form of an affective inference, grounded in cues produced by the very techno-industrial logic of computational vision systems. The performances of the most experienced players also reveal a distinctive mode of reading geographic data, in which the screenshot functions simultaneously as evidence and as a device for the mnemonic reactivation of the represented places.
Il saggio esamina l’impatto di GeoGuessr, un gioco online basato sull’esplorazione di Google Street View, capace di trasformare immagini operative in luoghi carichi di valore ludico e cognitivo. Attraverso una genealogia che intreccia paesaggi ottocenteschi, media locativi e pratiche Post-Internet, mette in luce come la localizzazione assuma la forma di un’inferenza affettiva, fondata su indizi prodotti dalla stessa logica tecnico-industriale dei sistemi di visione computazionale. Le performance dei giocatori più esperti rivelano inoltre un modo distintivo di leggere i dati geografici, in cui lo screenshot funziona contemporaneamente da prova e da dispositivo per la riattivazione mnemonica dei luoghi rappresentati.
Reappearing places: Geoguessing beyond the digital frame of Google Street View / Berti, P.. - In: RICERCHE DI S/CONFINE. - ISSN 2038-8411. - XIII:1(2025), pp. 19-35.
Reappearing places: Geoguessing beyond the digital frame of Google Street View
2025-01-01
Abstract
The essay examines the impact of GeoGuessr, an online game based on exploring Google Street View, which can reconfigure operational images into places imbued with ludic and cognitive value. Through a genealogy that intertwines nineteenth-century landscapes, locative media, and Post-Internet practices, it highlights how localization takes the form of an affective inference, grounded in cues produced by the very techno-industrial logic of computational vision systems. The performances of the most experienced players also reveal a distinctive mode of reading geographic data, in which the screenshot functions simultaneously as evidence and as a device for the mnemonic reactivation of the represented places.| File | Dimensione | Formato | |
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