Most of a product’s life cycle (PLC) impact is determined during the design phase. This article explores the intersections between design and the circular economy (CE) from the perspective of active participation. The main objective is to place the users within CE strategies to understand their point of view, interpretation, and underlying mechanisms, if users themselves were asked to define circularity in their own context, what would they do? An exploratory-interpretative approach is adopted to investigate the relationship between users and CE, identifying the factors and spaces that characterise it. The theoretical background is grounded in a literature review aimed at representing CE (loops and strategies applied), with a focus on sources that include and describe the user’s perspective. A gap emerges: the consumer-user is typically observed in their actions and intentions, in behaviours and patterns generated in response to a top-down system. Limited analytical attention is given to the user as a proactive and generative actor within CE processes. The study, therefore, proposes an interpretation of the user’s contribution within three interaction clusters, value acquisition, value retention, and value transfer. Furthermore, the analysis supports the mapping of user types in relation to CE principles and models, positioning their possible actions according to two complementary factors: degree of involvement (high/low) and mode of sharing (individual/group). A third factor (stimulus) is also introduced to determine whether an action occurs in response to an imposed condition or arises spontaneously (bottom-up). Open-design strategies portray users as value creators for themselves and for the community, defining three roles: responsible, active, and do-it-yourself. A missing entry level, however, is observed: those approaching CE for the first time, unaware of sustainable alternatives. By configuring a conceptual framework, an additional stage (unaware) is introduced to address this gap. The next step will involve an iterative testing process to assess the validity and applicability of the approach in the equipment of the electrical and electronic (EEE) supply chain. This study is part of a wider research pathway on circularity within the EEE system, which began by mapping the Italian supply chain from the post-consumer phase (closing the loop) and proceeds upstream, thus completing the circle.
In fase progettuale si decide la maggior parte dell’impatto del ciclo di vita di un prodotto (PLC). Questo articolo esplora le aree in cui si intersecano il design e l’economia circolare (CE) nell’ottica della partecipazione attiva. L’obiettivo principale è quello di contestualizzare l’utente nelle strategie circolari per comprenderne l’interpretazione e i meccanismi dalla sua prospettiva, se fosse l’utente a definire la circolarità nel proprio contesto, cosa farebbe? Viene adottato un approccio esplorativo-interpretativo per indagare il rapporto tra utente ed CE, scoprendone i fattori e gli spazi che lo caratterizzano. Le premesse teoriche si basano su una revisione della letteratura per rappresentare la CE, i loop e le strategie che vengono applicate, dedicando attenzione alla scelta di fonti che includono e descrivono la prospettiva dell’utente. Si evidenzia così un gap prospettico: l’utente-consumatore viene osservato nelle sue azioni e intenzioni, nei comportamenti ei pattern, che genera in risposta ad un sistema imposto dall’alto. È scarso il riscontro analitico in quanto attore proattivo e generativo dei meccanismi e dei processi di CE. Pertanto, lo studio propone l’interpretazione del contributo dell’utente in tre cluster di interazione, acquisizione del valore, mantenimento del valore, cessione del valore. Le analisi inoltre aiutano a mappare le tipologie di utente in relazione ai principi e modelli di CE, collocando le azioni che possono compiere sulla complementarità di due fattori: coinvolgimento (alto/ basso), condivisione (individuale/gruppo). A questi due, si aggiunge un terzo fattore (stimolo) che possa definire se un’azione avviene in risposta ad un’imposizione/ condizione dall’alto, o se questa nasce spontaneamente dal basso. Strategie di open-design rappresentano l’utente come creatore di valore per sé e per la comunità, definendo tre ruoli: responsabile, attivo e fai-da-te. Si nota l’assenza di un livello base, di chi si approccia per la prima volta alla CE e non è consapevole delle alternative sostenibili. Con la configurazione di un modello concettuale, viene introdotto un ulteriore stadio (inconsapevole) per colmare questa mancanza; il prossimo step consisterà in test iterativi per verificarne la validità applicativa nella filiera delle apparecchiature elettriche ed elettroniche (AEE). Questo studio fa parte di un percorso di ricerca sulla circolarità del sistema AEE, che è iniziata mappando la filiera in Italia dalla fase finale post-consumo (closing loop) e termina a monte della catena, chiudendo il cerchio.
Economia circolare nella filiera AEE. Un modello concettuale user-centred per mappare il contributo dell’utente all’interno dei tre loop / Rogato, Alberto; Fiore, Eleonora. - ELETTRONICO. - (2025), pp. 924-937. ( Design Plurale. Casi e modelli alternativi per l’innovazione Napoli 26-27 giugno) [10.6093/978-88-6887-385-1].
Economia circolare nella filiera AEE. Un modello concettuale user-centred per mappare il contributo dell’utente all’interno dei tre loop.
Alberto Rogato
;Eleonora Fiore
2025-01-01
Abstract
Most of a product’s life cycle (PLC) impact is determined during the design phase. This article explores the intersections between design and the circular economy (CE) from the perspective of active participation. The main objective is to place the users within CE strategies to understand their point of view, interpretation, and underlying mechanisms, if users themselves were asked to define circularity in their own context, what would they do? An exploratory-interpretative approach is adopted to investigate the relationship between users and CE, identifying the factors and spaces that characterise it. The theoretical background is grounded in a literature review aimed at representing CE (loops and strategies applied), with a focus on sources that include and describe the user’s perspective. A gap emerges: the consumer-user is typically observed in their actions and intentions, in behaviours and patterns generated in response to a top-down system. Limited analytical attention is given to the user as a proactive and generative actor within CE processes. The study, therefore, proposes an interpretation of the user’s contribution within three interaction clusters, value acquisition, value retention, and value transfer. Furthermore, the analysis supports the mapping of user types in relation to CE principles and models, positioning their possible actions according to two complementary factors: degree of involvement (high/low) and mode of sharing (individual/group). A third factor (stimulus) is also introduced to determine whether an action occurs in response to an imposed condition or arises spontaneously (bottom-up). Open-design strategies portray users as value creators for themselves and for the community, defining three roles: responsible, active, and do-it-yourself. A missing entry level, however, is observed: those approaching CE for the first time, unaware of sustainable alternatives. By configuring a conceptual framework, an additional stage (unaware) is introduced to address this gap. The next step will involve an iterative testing process to assess the validity and applicability of the approach in the equipment of the electrical and electronic (EEE) supply chain. This study is part of a wider research pathway on circularity within the EEE system, which began by mapping the Italian supply chain from the post-consumer phase (closing the loop) and proceeds upstream, thus completing the circle.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.


