As more content becomes accessible to diverse audiences with varying needs, this research specifically focuses on image accessibility through the lens of audio description (AD) applied to comics and graphic novels—a field that has been largely underexplored. Comics, being multimodal texts (Taylor 2016), present many challenges when creating accessible translations for individuals who may be unable to access visual information for various reasons. This study aims to examine these challenges through two proposals from the perspective of audio description, which seeks to make the different codes that comprise this artistic form 'visible,' particularly the iconic content (Kress and van Leeuwen, 2002, 2006). This includes the images and the written text in all its dimensions, such as narration and graphic symbols. By providing a brief overview of these types of works, the semiotic codes involved, and considering the proposed approaches, we will outline a possible pathway to create accessible versions of comics and graphic novels.
Reflexiones sobre la audiodescripción aplicada al cómic / Valero Gisbert, María J.. - In: INTRALINEA ON LINE TRANSLATION JOURNAL. - ISSN 1827-000X. - Special Issues: Media Accessibility for Deaf and Blind Audiences:(2025).
Reflexiones sobre la audiodescripción aplicada al cómic
María J. Valero Gisbert
2025-01-01
Abstract
As more content becomes accessible to diverse audiences with varying needs, this research specifically focuses on image accessibility through the lens of audio description (AD) applied to comics and graphic novels—a field that has been largely underexplored. Comics, being multimodal texts (Taylor 2016), present many challenges when creating accessible translations for individuals who may be unable to access visual information for various reasons. This study aims to examine these challenges through two proposals from the perspective of audio description, which seeks to make the different codes that comprise this artistic form 'visible,' particularly the iconic content (Kress and van Leeuwen, 2002, 2006). This includes the images and the written text in all its dimensions, such as narration and graphic symbols. By providing a brief overview of these types of works, the semiotic codes involved, and considering the proposed approaches, we will outline a possible pathway to create accessible versions of comics and graphic novels.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.


