Background: Intracranial EEG data offer a unique spatio-temporal precision to investigate human brain functions. Large datasets have become recently accessible thanks to new iEEG data-sharing practices and tighter collaboration with clinicians. Yet, the complexity of such datasets poses new challenges, especially regarding the visualization and anatomical display of iEEG. New method: We introduce HiBoP, a multi-modal visualization software specifically designed for large groups of patients and multiple experiments. Its main features include the dynamic display of iEEG responses induced by tasks/stimulations, the definition of Regions and electrodes Of Interest, and the shift between group-level and individual-level 3D anatomo-functional data. Results: We provide a use -case with data from 36 patients to reveal the global cortical dynamics following tactile stimulation. We used HiBoP to visualize high -gamma responses [50 -150 Hz], and define three major response components in primary somatosensory and premotor cortices and parietal operculum. Comparison with existing methods(s): Several iEEG softwares are now publicly available with outstanding analysis features. Yet, most were developed in languages (Python/Matlab) chosen to facilitate the inclusion of new analysis by users, rather than the quality of the visualization. HiBoP represents a visualization tool developed with videogame standards (Unity/C#), and performs detailed anatomical analysis rapidly, across multiple conditions, patients, and modalities with an easy export toward third-party softwares. Conclusion: HiBoP provides a user-friendly environment that greatly facilitates the exploration of large iEEG datasets, and helps users decipher subtle structure/function relationships.
Introducing HiBoP: a Unity‐based visualization software for large iEEG datasets / Del Vecchio, M.; Bontemps, B.; Lance, F.; Gannerie, A.; Sipp, F.; Albertini, D.; Cassani, C. M.; Chatard, B.; Dupin, M.; Lachaux, J. P.. - In: JOURNAL OF NEUROSCIENCE METHODS. - ISSN 0165-0270. - 409:(2024). [10.1016/j.jneumeth.2024.110179]
Introducing HiBoP: a Unity‐based visualization software for large iEEG datasets
Del Vecchio M.;Albertini D.;
2024-01-01
Abstract
Background: Intracranial EEG data offer a unique spatio-temporal precision to investigate human brain functions. Large datasets have become recently accessible thanks to new iEEG data-sharing practices and tighter collaboration with clinicians. Yet, the complexity of such datasets poses new challenges, especially regarding the visualization and anatomical display of iEEG. New method: We introduce HiBoP, a multi-modal visualization software specifically designed for large groups of patients and multiple experiments. Its main features include the dynamic display of iEEG responses induced by tasks/stimulations, the definition of Regions and electrodes Of Interest, and the shift between group-level and individual-level 3D anatomo-functional data. Results: We provide a use -case with data from 36 patients to reveal the global cortical dynamics following tactile stimulation. We used HiBoP to visualize high -gamma responses [50 -150 Hz], and define three major response components in primary somatosensory and premotor cortices and parietal operculum. Comparison with existing methods(s): Several iEEG softwares are now publicly available with outstanding analysis features. Yet, most were developed in languages (Python/Matlab) chosen to facilitate the inclusion of new analysis by users, rather than the quality of the visualization. HiBoP represents a visualization tool developed with videogame standards (Unity/C#), and performs detailed anatomical analysis rapidly, across multiple conditions, patients, and modalities with an easy export toward third-party softwares. Conclusion: HiBoP provides a user-friendly environment that greatly facilitates the exploration of large iEEG datasets, and helps users decipher subtle structure/function relationships.File | Dimensione | Formato | |
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