Current audio/video head-mounted rendering systems for virtual and augmented reality rely on a binaural approach combined with Ambisonics technology. These head-tracking systems employ generic HRTFs commonly measured with a dummy head in anechoic room. In this paper, we describe a new solution that has been designed to play 360 video files with spatial audio, developed for desktop and portable platforms and built from existing open source software. The HRTF sets can be loaded from a standard audio file chosen in an existing database or from an ad-hoc measurement. The capability to switch multiple HRTF sets while playing files has been added.

Individualized HRTF for playing VR videos with Ambisonics spatial audio on HMDs / Binelli, Marco; Pinardi, Daniel; Nili, Tiziano; Farina, Angelo. - ELETTRONICO. - (2018), pp. 1-10. (Intervento presentato al convegno 2018 AES International Conference on Audio for Virtual and Augmented Reality tenutosi a Redmond, WA, USA nel August 20-22).

Individualized HRTF for playing VR videos with Ambisonics spatial audio on HMDs

Marco Binelli
Software
;
Daniel Pinardi
Writing – Original Draft Preparation
;
Angelo Farina
Methodology
2018-01-01

Abstract

Current audio/video head-mounted rendering systems for virtual and augmented reality rely on a binaural approach combined with Ambisonics technology. These head-tracking systems employ generic HRTFs commonly measured with a dummy head in anechoic room. In this paper, we describe a new solution that has been designed to play 360 video files with spatial audio, developed for desktop and portable platforms and built from existing open source software. The HRTF sets can be loaded from a standard audio file chosen in an existing database or from an ad-hoc measurement. The capability to switch multiple HRTF sets while playing files has been added.
2018
978-1-942220-23-7
Individualized HRTF for playing VR videos with Ambisonics spatial audio on HMDs / Binelli, Marco; Pinardi, Daniel; Nili, Tiziano; Farina, Angelo. - ELETTRONICO. - (2018), pp. 1-10. (Intervento presentato al convegno 2018 AES International Conference on Audio for Virtual and Augmented Reality tenutosi a Redmond, WA, USA nel August 20-22).
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11381/2854746
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