This paper presents an overview of the novel platform AMUSE (Agent-based Multi-User Social Environment), an agent-based social gaming platform that leverages the power of industrial-strength agent technologies. The core need that motivated the initial work on AMUSE was to provide game developers with a solid tool targeting common horizontal issues in social gaming, like user management and game state management, for games with synchronous and asynchronous interactions. AMUSE fulfills such a need by means of industrial-strength agent technology. Actually, AMUSE is not only a development framework that can be effectively used to implement prototypes and small-scale games with just a few concurrent players. Rather, it is thought as a PaaS (Platform as a Service) tool that enables service provides, like game portals and community portals, to relief game factories from the burden of implementing horizontal functionality that are common to a large set of games. This paper is a first presentation of the work on AMUSE and it starts framing AMUSE into the scope of social gaming. Then, the paper describes the architecture of the multi-agent system that represents the core of AMUSE and it relates the presented agent types with the functionality that AMUSE provides. Finally, the paper outlines some directions of future development.

An Overview of the AMUSE Social Gaming Platform / Bergenti, Federico; Giovanni, Caire; Danilo, Gotta. - ELETTRONICO. - 1099:(2013), pp. 85-90. (Intervento presentato al convegno 14th Workshop "From Objects to Agents" tenutosi a Torino nel 2-3 Dicembre 2013).

An Overview of the AMUSE Social Gaming Platform

BERGENTI, Federico;
2013-01-01

Abstract

This paper presents an overview of the novel platform AMUSE (Agent-based Multi-User Social Environment), an agent-based social gaming platform that leverages the power of industrial-strength agent technologies. The core need that motivated the initial work on AMUSE was to provide game developers with a solid tool targeting common horizontal issues in social gaming, like user management and game state management, for games with synchronous and asynchronous interactions. AMUSE fulfills such a need by means of industrial-strength agent technology. Actually, AMUSE is not only a development framework that can be effectively used to implement prototypes and small-scale games with just a few concurrent players. Rather, it is thought as a PaaS (Platform as a Service) tool that enables service provides, like game portals and community portals, to relief game factories from the burden of implementing horizontal functionality that are common to a large set of games. This paper is a first presentation of the work on AMUSE and it starts framing AMUSE into the scope of social gaming. Then, the paper describes the architecture of the multi-agent system that represents the core of AMUSE and it relates the presented agent types with the functionality that AMUSE provides. Finally, the paper outlines some directions of future development.
2013
An Overview of the AMUSE Social Gaming Platform / Bergenti, Federico; Giovanni, Caire; Danilo, Gotta. - ELETTRONICO. - 1099:(2013), pp. 85-90. (Intervento presentato al convegno 14th Workshop "From Objects to Agents" tenutosi a Torino nel 2-3 Dicembre 2013).
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11381/2762006
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