This paper describes the core features and the multi-agent architecture of AMUSE (Agent-based Multi-User Social Environment), a novel agent-based platform for social gaming. AMUSE is designed to offer game developers readymade solutions to many issues that are common to social games like, e.g., advanced management of matches, turns and players. AMUSE is developed on top of WADE to leverage the scalable and solid agent-based deployment environment and the PaaS approach that it provides. This paper first outlines some of the motivations that originated the development of AMUSE. Then, it presents the multi-agent architecture of AMUSE and it enumerates the major applicative features that the platform provides. Finally, the paper briefly outlines initial experiments on game prototyping using the platform.

Agent-based Social Gaming with AMUSE / Bergenti, Federico; Giovanni, Caire; Danilo, Gotta. - In: PROCEDIA COMPUTER SCIENCE. - ISSN 1877-0509. - 32:(2014), pp. 914-919. (Intervento presentato al convegno The 5th International Conference on Ambient Systems, Networks and Technologies (ANT-2014), the 4th International Conference on Sustainable Energy Information Technology (SEIT-2014) tenutosi a Hasselt, Belgio nel 2-5 Giugno 2014) [10.1016/j.procs.2014.05.511].

Agent-based Social Gaming with AMUSE

BERGENTI, Federico;
2014-01-01

Abstract

This paper describes the core features and the multi-agent architecture of AMUSE (Agent-based Multi-User Social Environment), a novel agent-based platform for social gaming. AMUSE is designed to offer game developers readymade solutions to many issues that are common to social games like, e.g., advanced management of matches, turns and players. AMUSE is developed on top of WADE to leverage the scalable and solid agent-based deployment environment and the PaaS approach that it provides. This paper first outlines some of the motivations that originated the development of AMUSE. Then, it presents the multi-agent architecture of AMUSE and it enumerates the major applicative features that the platform provides. Finally, the paper briefly outlines initial experiments on game prototyping using the platform.
2014
Agent-based Social Gaming with AMUSE / Bergenti, Federico; Giovanni, Caire; Danilo, Gotta. - In: PROCEDIA COMPUTER SCIENCE. - ISSN 1877-0509. - 32:(2014), pp. 914-919. (Intervento presentato al convegno The 5th International Conference on Ambient Systems, Networks and Technologies (ANT-2014), the 4th International Conference on Sustainable Energy Information Technology (SEIT-2014) tenutosi a Hasselt, Belgio nel 2-5 Giugno 2014) [10.1016/j.procs.2014.05.511].
File in questo prodotto:
Non ci sono file associati a questo prodotto.

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11381/2761996
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 28
  • ???jsp.display-item.citation.isi??? 13
social impact